#include <texturecache.h>
Definition at line 16 of file texturecache.h.
◆ ~TextureCache()
virtual Inkscape::UI::Widget::TextureCache::~TextureCache |
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virtualdefault |
◆ create()
std::unique_ptr< TextureCache > Inkscape::UI::Widget::TextureCache::create |
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static |
◆ finish()
virtual void Inkscape::UI::Widget::TextureCache::finish |
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Texture |
tex | ) |
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pure virtual |
Return a no-longer used texture to the pool.
◆ request()
Request a texture of at least the given dimensions.
The texture is bound to GL_TEXTURE_2D.
The documentation for this class was generated from the following files: