22 glGenTextures(1, &
_id);
23 glBindTexture(GL_TEXTURE_2D,
_id);
26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
29 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
32 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8,
size.
x(),
size.
y());
35 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
36 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
37 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,
size.
x(),
size.
y(), 0, GL_BGRA, GL_UNSIGNED_BYTE,
nullptr);